Design Patterns in Java Training Video

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A Practical Training Course That Teaches Real World Skills In this project-based Design Patterns in Java video tutorial series, you'll quickly have relevant skills for real-world applications. Follow along with our expert instructor in this training course to get: Concise, informative and broadcast-quality Design Patterns in Java training videos delivered to your desktop The ability to learn at your own pace with our intuitive, easy-to-use interface A quick grasp of even the most complex Design Patterns in Java subjects because they're broken into simple, easy to follow tutorial videos Practical working files further enhance the learning process and provide a degree of retention that is unmatched by any other form of Design Patterns in Java tutorial, online or you'll know the exact steps for your own projects. Course Fast Facts: Only 3.5 hours to complete this course tutorial videos Expert instructors lead each course Download to any Windows PC or Mac and save for viewing off line Course is accessible 24/7 from any computer once downloaded You can study from home or at work at your own pace in your own time Course Description In this Design Patterns in Java training course, expert author Petter Graff teaches you about the most commonly used design patterns and how to select the correct pattern. This course is designed for users that already have some knowledge of object-oriented programming and design.

You will start by learning about the value of design patterns, then jump into learning when and when not to apply design patterns. This video tutorial will then cover the most commonly used Gang-of-Four patterns, including abstract factory, adapter, builder, command, composite, observer, strategy, and prototype.

Once you have completed this computer based training course, you will be fully knowledgeable of the most commonly used design patterns, as well as be able to select and implement...

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  • 01. Introduction
    • Introduction
    • About The Author
    • 0103 How To Access Your Working Files
  • 02. Context Of Patterns
    • Introduction
    • History Of Patterns
    • What Are Design Patterns?
  • 03. Composite
    • Composite Lecture
    • Composite Binary Expression Drawings
    • Composite Binary Expression Coding
  • 04. Proxy
    • 0401 Proxy Introduction
    • 0402 Proxy Examples
    • 0403 Proxy Class Diagram
    • 0404 Proxy In Code
    • 0405 Proxy Wrapup
  • 05. Adapter
    • 0501 Adapter Introduction
    • 0502 Adapter Discussion
    • 0503 Adapter In Java
    • 0504 Adapter Wrapup
  • 06. Decorator
    • 0601 Decorator Introduction
    • 0602 Decorator Example
    • 0603 Decorator Solution And Discussion
    • 0604 Decorator In Java
  • 07. Facade
    • 0701 Facade Drawing And Discussion
  • 08. Summary Of Pseudo Delegation Patterns
    • 0801 Pseudo Delegation Drawing And Discussion
  • 09. Creational Patterns
    • 0901 Creational Patterns Introduction
    • 0902 What Problem Are The Creational Patterns Solving?
    • 0903 Factory Method
    • 0904 Abstract Factory
    • 0905 Prototype Builder And Singleton
    • 0906 Wrap-up
  • 10. Observer
    • 1001 Observer Introduction
    • 1002 Observer Problem
    • 1003 Observer Solution
    • 1004 Observer In Java
    • 1005 Summary
  • 11. Command
    • 1101 Command Introduction
    • 1102 Command In Eclipse
    • 1103 Command Summary
  • 12. Template Method
    • 1201 Template Method Introduction And In Code
    • 1202 Template Method Discussion
    • 1203 Template Method Summary
  • 13. Strategy
    • 1301 Strategy Introduction
    • 1302 Strategy Concept
    • 1303 Strategy In Java
    • 1304 Strategy Summary
  • 14. Wrapup
    • 1401 Conclusion

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