3ds Max 2012 Beginner to Advanced Training DVDs

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• 3ds Max 2012 and 3ds Max Design 2012 Beginner to Advanced Training DVDs
• Over 13 Hours of training by a Certified Autodesk Instructor
• Exercise Files

CADLearning for Autodesk 3ds Max and Autodesk 3ds Max Design helps you get started with tools for 3D modeling, animation, rendering, compositing and pre-production planning. You’ll learn how to apply materials and light scenes, animate cameras and objects, assemble short sequences, avoid long render times, and leverage the lighting analysis tools in 3ds Max Design.

Our video tutorial courses put the control in your hands. Use when wanted or needed to answer a question, and watch again and again as often as you need.

A full-featured course covering beginner to advanced concepts, and everything in between.

For instant technical support use our powerful search function to quickly locate and view short 'how-to' lessons. Get answers to all of your first level technical support issues 'instantly' with this in-house resource.

As a flexible CAD training solution, you can sort the lessons and progress from beginner to advanced topics; or just review seldom used commands and added functionality of new releases. Train at home, at the office or on the road. Easy-to-use, visual interface for following step-by-step tutorials while listening to an actual instructor.

Built-in Help Desk with powerful keyword search functionality that easily and quickly answers CAD questions and addresses unique needs as they occur.

Intelligent History that tracks completed lessons allows users to resume where they left off and easily view and manage individual professional ...

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¿Qué aprendés en este curso?

3DS Max


Getting Started
• Course Introduction
• Learning Objectives
• Configuring 3ds Max and 3ds Max Design
• Setting Up Units
• Setting Display Units to Architectural
• Assigning a Project Folder
• Creating a Prototype File
• Configuring the Default UI and Presets
• Maximizing the Workspace
• Synchronizing the User Interface and Default Presets
• Accessing the Help System
• Understanding Object Interaction

Pre-Production and Planning
• Pre-Planning the Production
• Developing the Storyboard Sketch Style
• Examining a Sample Storyboard
• Planning Scene Level of Detail
• Understanding Level of Detail
• Planning File Output
• Outputting for Print/Web
• Reviewing Still Image Types
• Examining Animation Output
• Reviewing Animation Output Types
• Working with Layers
• Previsualizing a Scene
• Configuring In Viewport Previsualization with Nitrous

• Modeling in 3ds Max
• Understanding Shapes
• Saving Incremental Files
• Cloning Shapes
• Creating Outline Shapes
• Attaching Shapes
• Editing Closed 2D Shapes
• Trimming and Welding Splines
• Filleting a Vertex
• Understanding Mesh and Poly Objects
• Discovering the Editable Poly Object Type
• Converting Object Types
• Learning the Graphite Modeling Tools
• Working with the Paint Deform Tool
• Using the Conform Paint Tool
• Understanding 2D and 3D Objects
• Introducing Compound Objects
• Working with ProBoolean
• Using Shapemerge
• Aligning the Road
• Exploring More Editable Poly
• Merging Objects
• Working with Caddies
• Modeling Windows
• Modeling a Window Frame
• Modeling a Window Pane
• Examining Modifiers and the Modifier Stack
• Learning About Object Space Modifiers
• Adding a Bevel Profile Modifier
• Editing 2D Shapes
• Stacking Modifiers
• Editing Modifiers
• Understanding World Space Modifiers
• Editing the Map Scalar Modifier
• Understanding Object Painting
• Painting a Scene
• Discovering AEC Objects
• Building with AEC Walls
• Installing a Door
• Adding Windows
• Modeling - Best Practices

• Introducing Materials
• Understanding the Slate Material Editor
• Creating Schematic Materials
• Learning the Arch and Design Material
• Adjusting Shaders
• Editing Reflectivity
• Assigning a Material
• Using Map Patterns
• Simulating Geometry
• Setting Transparency
• Calculating map sizes
• Creating a Tile Map
• Determining Map Coverage
• Adding a UVW Map Modifier
• Working with Unwrap UVW
• Working with Multiple Materials
• Discovering the Multi/Sub-Object Material
• Setting Material ID’s
• Editing Material ID’s
• Assigning a Multi/Sub-Object Material
• Understanding Blend and Masks
• Using a Blend Material
• Masking with Materials
• Understanding Substance Textures
• Working with Substance Textures
• Discovering Material Libraries
• Understanding Autodesk Materials Libraries
• Using an Autodesk Library Material
• Creating a New Library Lighting
• Learning Direct and Indirect Light
• Discovering Daylight
• Placing a Daylight System
• Adjusting Location
• Adjusting Physical Sky
• Understanding Photometric Lights
• Enabling Streetlights in a Scene
• Changing Photometric Light Presets
• Understanding Indirect Light
• Calculating Indirect Illumination
• Working with Final Gather
• Setting Final Gather Bounces
• Using Sky Portals
• Learning about Global Illumination
• Setting Interior Night Lighting
• Using Photometric Web Files
• Enabling Global Illumination

• Introducing Rendering
• Learning About Still Images
• Understanding Still Image Resolution
• Rendering Still Images
• Setting Render Presets
• Understanding Still Image File Types
• Choosing Still Image File Types
• Rendering Animations
• Understanding Image Resolution for Animations
• Setting Animation Resolution
• Understanding Animation File Types
• Creating a Preview Animation
• Rendering Sequential Images
• Using the RAM Player
• Saving with Animation CoDecs
• Discovering iRay
• Visualizing Realistic Lighting with iRay

• Understanding the Camera’s Importance
• Discovering Traditional Camera Shots
• Learning Effective Camera Distance
• Changing Viewer Distance
• Discovering Depth of Field
• Adding Depth of Field to Control Focus
• Understanding Camera Angles
• Adjusting Camera Angles
• Discovering Composition Essentials
• Learning the Rule of Thirds
• Implementing the Rule of Thirds
• Discovering Diagonals
• Establishing Diagonals
• Understanding Animation Concepts
• Discovering Object Animation
• Exploring Keyframe Animation
• Keyframing a Moving Object
• Understanding Path Animation
• Animating on a Path
• Understanding Velocity Control
• Applying an Ease Curve
• Learning Camera Animation Basics
• Separating Camera Position and Rotation Control
• Animating a Dummy on a Path
• Linking a Hierarchy

Effects and Dynamics
• Understanding Particle Effects
• Creating a Particle Flow
• Discovering 3ds Max Dynamics
• Simulating Rigid Bodies
• Draping a Tablecloth
• Using Render Effects
• Activating Mental Ray Camera Glare
• Adding a Volume Fire Effect

IK and Rigging
• Discovering IK
• Rigging a Mechanical Assembly
• Introducing Character Animation Toolkit
• Creating a CAT Rig
• Scripting
• Understanding Maxscript
• Creating Scripted Objects
• Introducing Scene Assembly
• Learning the Concept of Short Scenes
• Discovering Video Post
• Using the Video Post Queue
• Indicating Change of Time or Place
• Adding a Crossfade Transition
• Using Image Layers
• Understanding Scene Layering
• Rendering with Passes
• Learning about Autodesk Composite
• Compositing Multiple Layers

• Considering Final Output
• Understanding Scene States
• Setting up Scene States for Rendering
• Understanding Batch Rendering
• Configuring a Batch Rendering Queue
• Configuring a Batch Rendering Queue
• Understanding Print Resolution
• Controlling Print Size
• Exploring Gamma Correction
• Setting Gamma Correction
• Creating Special Image Types
• Discovering the Panorama Exporter
• Creating a Panorama File
• Outputting for Cinema
• Saving OpenEXR Files

LEED Lighting Analysis
• Introducing Lighting Analysis
• Understanding Lighting Analysis
• Learning Who Uses Lighting Analysis
• Discovering How Lighting Analysis is Used
• Identifying Lighting Analysis Integration
• Introducing LEED Certification
• Understanding LEED Certification
• Validating LEED Lighting
• Discovering the Lighting Analysis UI
• Using the Lighting Analysis Menu
• Working with the Lighting Analysis Assistant
• Identifying Issues for Lighting Analysis
• Examining Scene and Modeling Issues
• Building to Scale
• Understanding 3D Lighting Design
• Examining Real World Lighting

Lighting the Scene
• Understanding Lighting Preparation
• Creating a Ground Plane
• Discovering the Daylight System
• Adding a Daylight System
• Configuring the Daylight System
• Exploring Skylight Portals
• Adjusting Exposure Control

Scene Materials
• Understanding Scene Materials
• Identifying Scene Materials
• Creating Material for the Ground Plane
• Adding Beige Wall Paint Material
• Adjusting The BRDF Function Curve
• Exploring Window and Frame Materials
• Using The Multi/Sub-Object Material
• Adding an Autodesk Material Glazing for Windows
• Applying an Autodesk Material Metal for the Window Frames

Lighting Analysis for Presentation
• Introducing Lighting Analysis for Presentation
• Understanding Lighting Analysis Tools
• Using the Lighting Analysis Assistant
• Incorporating Light Meters
• Configuring Lighting Analysis Image Overlay

Rendering an Analysis
• Rendering a Complete Analysis
• Adjusting Exposure
• Configuring Mental Ray
• Setting Common Rendering Settings
• Rendering a Final Image
• Using Grab Viewport